





For my Threshold I used the idea of the negative portrayal of the institution from the posters. I 3D- scanned post-its from my trash-hold project, which informed my work as the cross hatching render I abstracted in the walls and ceiling in the design. Another idea I used in the project was the use of opposite words. This was because the design was looking at the negative side of an institution I was aware that there is a positive to all situations so it was important to look at both positive and the negative. The words I choose to focus in on in my design were Evil/good and Dark/Light.
I created a new passage way through the level two studio space and a ramp system up to level 5. I situated the design through existing hall ways and spaces to ensure that movement through the building would not be damaged. The design weaves its way through to the projector space on level two. There are openings in important areas to enable efficient movement, and floor and ceiling height changes to move people through spaces quickly, and then areas where people can stop and pause if they choose to. The threshold works like a balloon as it enlarges in open spaces and contracts in smaller spaces, showing the idea of hierarchal spaces as more space is given to areas that need it. When the passage way reaches the studio space it completely fills the projector space, and acts as a dark room, thus improving the space. There is also series of seating in this space so more people can fit, and also works to reach the level three studio space. The design balloons out to full the mezzanine spaces and there are ramps to access the upper floors.
The wall and floor surfaces of the threshold are made of a tensile membrane weave of flexible plastic. The weave then expands and contracts out to form openings, therefore in the larger spaces in the design more light is let into the spaces.
I also thought about the idea of the carnival in my threshold. It is completely open to the public allowing everyone in. But as my design is more theatrical, showing both sides to the institution, people will have to be willing to accept this before entering into the threshold.
Therefore my threshold accepts the environment that it is in, working with the building and the institution in a subtly ‘grotesque’ way. It deals with the flow of people by protecting existing movements and creating new and exciting ones and creates spaces that enhance the buildings use.
I think your chosen words(or focus), evil/good and dark/light have been developed well throughout the contrast of its fuction with the 'dark room'. Still, i think the idea of evil and good could have been even more exaggerated, like for example your design did not damage the building but if the 'evil' part damaged the building and 'good' part stays as efficient and not damaging the building, it might create more contrast of the two focuses.
I think it was very thoughtful how you linked your design ideas with 'grotesque'. I think the sketches of your design development shows how thoughtfully the final design was decided, and I think both aesthetically and functionally your design conveys idea of Thrash-hold effectively."
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